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Old Apr 13, 2007, 01:28 PM // 13:28   #21
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I suggested that it could be way to change the evolution.
Currently, PvP players can't make such pets at all, they stik with Elder Wolves.

With this, they could make a 'spiked collar', and turn an Elder Wolf into a 'Dire Wolf'.

If they are craftable in PvE, this would be yet another gold sink.
Imagine a Black Widow with an Obsidian collar, nice...
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Old Apr 13, 2007, 04:30 PM // 16:30   #22
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I am not against a pet modification, but i am not concerned with pets armor... 80 base is plenty... a look change could be kinda cool, could be a bit of a money sink also, like 2k and u get to choose between something like +5% dmg or +20 hp, trader in town, and your pet can only have 1 of the mods, and that mod just has to be in your inventory for it to be in use, so you could change out what of your chars use what modifier......

Pet Evolution Stats
* Hearty: -15% damage, 60 health
* Playful: -5% damage, 30 health
* Elder: -0 damage, 0 health
* Aggressive: 5% damage, -30 health
* Dire: 15% damage, -60 health
All pets have 80 base armor, no matter what (unless there is a skill used to increase it or such, but evolution doesn't factor in on armor)
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Old Apr 13, 2007, 06:56 PM // 18:56   #23
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And still go for the Armor slot in the pet panel.

Why? Because you can't switch armor in PvP.
So that way there would be an easy way to prevent you from change to Dire to Hearty in the middle of a battle.

And of course, no need to worry about losing the item when the pet leaves.
The item would be usable for any pet, and would stay in the slot even if the pet is changed. Once you have a new pet, the item would be already in that slot.
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